uts: gfx_private bitmap framebuffer implementation
Provide bitmap visual io backend in gfx_private. Note, for testing you would still need https://www.illumos.org/rb/r/1356/.
uts: gfx_private implement cls callback & visual_io v4 uts: gfx_private add alpha blending uts: provide fb_info via fbgattr dev_specific array. uts: identify FB types and set up gfx_private based on type. uts: gfx_private should use setmode drm callback.
We still do use current font mechanism, and while this update does implement low level screen drawing, we still need updates in tem to remove some glitches and to build unicode (wide char) support.
Updated by Electric Monk 10 months ago
- Status changed from In Progress to Closed
commit 82bb7c22d8e83f1de600f67544ab4c79e4d44b14 Author: Toomas Soome <email@example.com> Date: 2019-02-08T01:38:14.000Z 10331 uts: gfx_private bitmap framebuffer implementation Reviewed by: C Fraire <firstname.lastname@example.org> Reviewed by: John Levon <email@example.com> Approved by: Dan McDonald <firstname.lastname@example.org>