dmu_object_alloc() is single-threaded, so when multiple threads are
creating files in a single filesystem, they spend a lot of time waiting
for the os_obj_lock. To improve performance of multi-threaded file
creation, we must make dmu_object_alloc() typically not grab any
The solution is to have a “next object to allocate” for each CPU. Each
of these “next object”s is in a different block of the dnode object, so
that concurrent allocation holds dnodes in different dbufs. When a
thread’s “next object” reaches the end of a chunk of objects (by default
4 blocks worth -- 128 dnodes), it will be reset to the per-objset
os_obj_next, which will be increased by a chunk of objects (128). Only
when manipulating the os_obj_next will we need to grab the os_obj_lock.
This decreases lock contention dramatically, because each thread only
needs to grab the os_obj_lock briefly, once per 128 allocations.
This results in a 70% performance improvement to multi-threaded object
creation (where each thread is creating objects in its own directory),
from 67,000/sec to 115,000/sec, with 8 CPUs.
Updated by Electric Monk 11 months ago
- % Done changed from 0 to 100
- Status changed from New to Closed
commit 54811da5ac6b517992fdc173df5d605e4e61fdc0 Author: Toomas Soome <email@example.com> Date: 2019-02-13T16:42:18.000Z 8423 Implement large_dnode pool feature 8199 multi-threaded dmu_object_alloc() 7432 Large dnode pool feature Reviewed by: Jerry Jelinek <firstname.lastname@example.org> Reviewed by: Jason King <email@example.com> Approved by: Dan McDonald <firstname.lastname@example.org>